Haiku, the Robot is a cute, exploration and adventure game where you play as a small robot tasked with saving the world. ∼ Explore a land of corrupt robots and machinery ∽ Get lost in a machine world fallen to decay, map unexplored areas, and encounter quirky robots, both friend and foe. Thank you for playing the demo! Haiku, the Robot is a 2D Metroidvania set in a land full of adorable-yet-discomforting robots, hidden secrets and evil virus-infected machines. Please note the following: this is a condensed version of the game. Play the pre-alpha demo now, available for download here on IndieDB, through the itch desktop app, and at Doctorshrugs.itch.io! Tens of billions of years from now, biological life has been extinct for so long that the artificial intelligences who populate the galaxy can no longer be sure it ever existed in the first place.

| Stay Tooned! | |
|---|---|
| Developer(s) | Funnybone Interactive |
| Publisher(s) | Sierra On-Line |
| Designer(s) | Susan Decker Ben Howard Kevin O'Neill Chris Lewis |
| Engine | Macromedia Director |
| Platform(s) | Windows Macintosh |
| Release | 1996 |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Stay Tooned! is a 1996 action-adventure video game that was developed by Funnybone Interactive and published by Sierra On-Line.
The game begins in a large apartment building in the middle of an unnamed city. The player takes the place of an ordinary patron living in an apartment. The player starts off simply channel-surfing with a TV remote and watching short cartoons and commercials that parody real-life shows (such as Seinfeld, which is parodied as Whinefeld). One channel even has the game's chief programmer providing hints on how to play the upcoming game. Several cartoon characters either forbid or encourage the player to push the red button on their remote as the player surfs the channels. When the player pushes the button, the cartoons break out of the television set, steal the remote, and cause the entire apartment complex to go into animated form. The player must recover the television remote, which is the only thing that can zap the escaped toons and send them back to TV Land, the fictional toon world found within the depths of the television. The player searches the other apartments for the remote while playing nearly thirty games contained within them and avoiding the destructive trickery committed by the escaped toons. At the end, all the toons are back in the TV, but at the last second, Chisel grabs the player into the TV. The player lands into the Cartoon world and is turned into a toon as well.
The first five characters mentioned are the five toons you have to capture at the end of the game. The others serve as background characters. Most of the toons are against you, but some will help you in the game.
The player navigates through twenty rooms located on five floors. The basement, attic, and several hidden rooms are also accessible. There are thirty rooms to play in, but some don't appear in all of the games you play and almost none of them appear in the same place twice in a row. These rooms all have keys to them, but you have to search for them since the toons stole them all; you can also collect random items that may be useful later.
For people attempting to play the game on PC running Windows 2000, XP, Vista, or 7, it is highly improbable due to the highly different structures of earlier operating systems. The game will run, however for Microsoft Virtual PCs with earlier versions of Windows. Macintosh users will likely find similar problems trying to run the game on the most recent versions of Mac OS X, as the Classic function has been discontinued.
| Publication | Score |
|---|---|
| The Electric Playground | 7.5/10[1] |
If you find yourself getting up Saturday mornings to watch cartoons in your pajamas and eat sugar cereal on the couch, then I think you'll like Stay Tooned.