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Use the latest cutting-edge technology in macOS Catalina to bring a whole new set of fantastic features to your apps. Learn how to prepare your apps for submission to the Mac App Store or distribution outside the Mac App Store. MIDAS MR18 on Mac OS X.14 (mojave) and latest build (4/4/2020) JamKazam Mac client build 1.20 '1.0.3657' Miditech AudioLink Light on Windows, USB, ASIO driver, latency of 7.85 ms; MOTU Audio Express Mac OS 10.15.4, JK client 1.0.3676, MOTU Audio Express hybrid FW/USB 2 (using direct USB connection on my 2017 MacBook Air). Global Game Jam 2020 Submission Theme: Repair A little top down survival game where the aim of the game is to cut down wood, feed the fire and stay alive. But be careful of what is hiding in the dark! Submission to Post GMTK 2020 Jam 'Jam' Submission to GMTK Game Jam 2020; Related games Related; Door XP. Door XP - Updated version SP1 for Mac OS 47 MB. Door XP - Updated version SP1 for Linux 45 MB. Development log. Door XP SP1 version is out! Just some feedback!

CriteriaRankScore*Raw Score
Fun#4723.5883.588
Presentation#8103.6673.667
Overall#9793.3533.353
Originality#24672.9222.922

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The firing controls are broken! The player will keep firing until they run out of energy. The walls shoot back when they are hit so aim carefully!

Did your team create the art for this game during the 48 hour time slot?

Did your team create the audio for this game during the 48 hour time slot?

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Gmtk 2020 Jam Submission Mac Os Sierra

This is my entry for the GMTK Game Jam 2020, as well as my first ever 2D Platformer made in Unity.

The theme was OUT OF CONTROL, so I made a game based of the concept that your character eventually starts to have some really weird movement options. In Mark's video about Shovel Knight characters, his discussion on Plague Knight got me interested in making a character that works similar to him.

Thank you for visiting this entry. I hope to continue on this project one day on the side. Your comments and ratings only serve to make the game better in the long run!

KNOWN BUGS

  • Camera on the lower half of the level tends to glitch out when the player bumps into the wall.
    • This is most likely because the player hitbox keeps hitting the trigger's bounding box. I realize now that using a screen scrolling system from a top down game probably doesn't work well with platformers!

CREDITS

Control Gal Sprite by Me

Gmtk 2020 Jam Submission Mac Os 11

Music is 8 Bit Dungeon and 8 Bit Boss by Kevin Macleod

Goblin and Level sprites from the PIXEL ART METROIDVANIA ASSET PACK'

Character Movement code based on Brackey's 2D Movement Code



StatusPrototype
PlatformsHTML5
Rating
AuthordataEcto
GenreAction
Made withUnity
TagsGame Maker's Toolkit Jam
GMTK 2020 Jam Submission Mac OS

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I got caught out twice on the bit where you have to jump from a platform that floats in a circle, to the column in the middle, to another platform floating in a circle. for some reason when i jump to the pillar the camera gets confused and moved up and right diagonally and then I can't see the character.
I love the fast paced part of gameplay though, trying to find safe places to shoot bad guys or smashing space as fast as I could was a lot of fun!