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Before setting up Microsoft Intune, review the supported operating systems and browsers.

For help installing Intune on your device, see using managed devices to get work done and Intune network bandwidth usage.

For more information on configuration service provider support, visit the Configuration service provider reference.

Note

Intune requires Android 6.x or higher for applications and devices to access company resources via the Company Portal app for Android and the Intune App SDK for Android. This requirement does NOT apply to Polycom Android-based Teams devices running 4.4. These devices will continue to be supported.

Intune supported operating systems

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You can manage devices running the following operating systems:

Apple

  • Apple iOS 12.0 and later
  • Apple iPadOS 13.0 and later
  • Mac OS X 10.13 and later

Google

  • Android 5.0 and later (including Samsung KNOX Standard 2.4 and higher: requirements)
  • Android enterprise: requirements

Drones (7dfps) Mac Os Pro

Microsoft

  • Surface Hub

  • Windows 10 (Home, S, Pro, Education, and Enterprise versions)

  • Windows 10 Enterprise 2019 LTSC

    For more information about managing devices running Windows 10 2019 LTSC, see What's new in Windows 10 Enterprise 2019 LTSC

  • Windows 10 IoT Enterprise (x86, x64)

  • Windows Holographic for Business

    For more information about managing devices running Windows Holographic for Business, see Window Holographic for Business support.

  • Windows 10 Teams (Surface Hub)

    For more information about managing devices running Windows 10 Teams, see Manage Surface Hub with MDM

  • Windows 10 1709 (RS3) and later, Windows 8.1 RT, PCs running Windows 8.1 (Sustaining mode)

Note

Not all Windows Editions support all available operating system features being configured through MDM. See the Windows configuration service provider reference docs. Each CSP highlights which Windows Editions are supported.

Customers with Enterprise Management + Security (EMS) can also use Azure Active Directory (Azure AD) to register Windows 10 devices.

For guidelines on using Windows 10 virtual machines with Intune, see Using Windows 10 virtual machines.

Note

Intune does not currently support managing UWF enabled devices. See Unified Write Filter (UWF) feature for more information.

Supported Samsung Knox Standard devices

To avoid Knox activation errors that prevent MDM enrollment, the Company Portal app only attempts Samsung Knox activation during MDM enrollment if the device appears in the list of supported Knox devices. Devices that don't support Samsung Knox activation enroll as standard Android devices. A Samsung device might have some model numbers that support Knox, while others don't. Verify Knox compatibility with your device reseller before you buy and deploy Samsung devices.

Note

Enrolling Samsung Knox devices may require you to enable access to Samsung servers.

The following list of Samsung device models do not support Knox. They are enrolled as native Android devices by the Company Portal app for Android:

Device NameDevice Model Numbers
Galaxy AvantSM-G386T
Galaxy Core 2/Core 2 DuosSM-G355H
SM-G355M
Galaxy Core LiteSM-G3588V
Galaxy Core PrimeSM-G360H
Galaxy Core LTESM-G386F
SM-G386W
Galaxy GrandGT-I9082L
GT-I9082
GT-I9080L
Galaxy Grand 3SM-G7200
Galaxy Grand NeoGT-I9060I
Galaxy Grand Prime Value EditionSM-G531H
Galaxy J MaxSM-T285YD
Galaxy J1SM-J100H
SM-J100M
SM-J100ML
Galaxy J1 AceSM-J110F
SM-J110H
Galaxy J1 MiniSM-J105M
Galaxy J2/J2 ProSM-J200H
SM-J210F
Galaxy J3SM-J320F
SM-J320FN
SM-J320H
SM-J320M
Galaxy K ZoomSM-C115
Galaxy LightSGH-T399N
Galaxy Note 3SM-N9002
SM-N9009
Galaxy Note 7/Note 7 DuosSM-N930S
SM-N9300
SM-N930F
SM-N930T
SM-N9300
SM-N930F
SM-N930S
SM-N930T
Galaxy Note 10.1 3GSM-P602
Galaxy S2 PlusGT-I9105P
Galaxy S3 MiniSM-G730A
SM-G730V
Galaxy S3 NeoGT-I9300
GT-I9300I
Galaxy S4SM-S975L
Galaxy S4 NeoSM-G318ML
Galaxy S5SM-G9006W
Galaxy S6 Edge404SC
Galaxy Tab A 7.0'SM-T280
SM-T285
Galaxy Tab 3 7'/Tab 3 Lite 7'SM-T116
SM-T210
SM-T211
Galaxy Tab 3 8.0'SM-T311
Galaxy Tab 3 10.1'GT-P5200
GT-P5210
GT-P5220
Galaxy Trend 2 LiteSM-G318H
Galaxy V PlusSM-G318HZ
Galaxy Young 2 DuosSM-G130BU

Intune supported web browsers

Different administrative tasks require that you use one of the following administrative websites.

The following browsers are supported for these portals:

  • Microsoft Edge (latest version)
  • Safari (latest version, Mac only)
  • Chrome (latest version)
  • Firefox (latest version)
Receiver
Developer(s)Wolfire Games
Publisher(s)Wolfire Games
EngineUnity
Platform(s)Microsoft Windows, Mac OS X, Linux
ReleaseJune 18, 2012
Genre(s)First-person shooter, simulation
Mode(s)Single-player

Receiver is a first-person shooter video game developed by Wolfire Games.[1] The game attempts to portray realistic gun mechanics through a unique reloading system, where each step of reloading is assigned a different button. The player scavenges items and audio tapes which reveal the story in a procedurally generated world.

Receiver was released in June 2012 for Linux, Microsoft Windows, and Mac OS X. In 2013, the game is available as a free copy when purchasing the other Wolfire Games video game Overgrowth.

The game's sequel, Receiver 2, was announced on December 13, 2019 through a video uploaded to YouTube by Wolfire Games.[2] It was released for Windows, Linux, and Mac OS X on April 14, 2020.

Gameplay[edit]

In Receiver, players must search for eleven audio tapes from around a procedurally generated world, randomly arranged after each death. Ammunition and flashlights are scattered throughout the world as well. Players start with a random handgun, either a Smith & Wesson Model 10revolver, a Colt M1911A1semi-automatic pistol, or a selective fireGlock 17 pistol with an automatic sear. Players are also given a random inventory of ammunition and/or spare magazines for their weapon. Players may also start with a flashlight. While searching for tapes, the player encounters stationary sentry turrets and mobile hover drones that attack the player. A single hit to the player will kill them. Shooting these automated defenses can disable them, with shots to vital components, such as cameras, weapons, a motor, or a battery scoring significantly more damage. If a player dies, they lose all progress and the game is reset with a new randomly-generated level layout, spawn position, and inventory.[3]

A core element of the game is how the player fires and reloads the handgun. The gun has to be used in a semi-realistic fashion, meaning that all aspects of reloading the gun have to be enacted individually with different key presses. Rather than finding magazines as seen in most shooters, the player finds cartridges which must be individually loaded into the revolver chambers or pistol magazines. In-game actions mapped to individual key presses include, but are not limited to: removing the magazine from the pistol, inserting a cartridge into a magazine, inserting a magazine into the pistol, pulling back the slide, cocking the hammer, toggling the safety, inspecting the chamber, releasing the slide stop, and spinning the cylinder of the revolver. To emphasize understanding of the firearm, the player's handgun starts in a random condition; the magazine or chamber may be loaded or empty, the slide may be locked or unlocked, and the safety may be on or off.[4]

Plot[edit]

The player collects audio tapes, whose narration talk about a technology called 'mindtech' and how an antagonistic entity called 'the threat' has applied it within media to weaken the human population and now unleashed a catastrophic event called 'the mindkill'. Further, they detail various planes of existence, explain firearm operation, and instructs the player to listen to a 'cleartape' in order to become 'awake'. One tape contains only background hum and static.

Development[edit]

Receiver was originally created as part of the 7 Day FPS Challenge in 2012, built on 'gun handling mechanics, randomized levels, and unordered storytelling.'[5]

The game was released in June 2012, and on Steam in April 2013 after being accepted as part of Steam Greenlight.[6]

The first content update for Receiver was released on September 3, 2012, and added a flashlight, a Smith & Wesson Model 10 revolver, and a Glock 17, among other features.[7]

Mac os download

The source code of the game is available since 2012 on GitHub under non-commercial license conditions.[8]

Drones (7DFPS) Mac OS

The game was last updated on 9/14/2019, which added an entire graphics overhaul as well as improving the game's back drop.

Reception[edit]

In Destructoid's 8.5/10 review, they said that 'successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming', concluding that 'Receiver is one of those games that feels so incredibly satisfying once it is finally understood'.[9]

The Verge described the game as 'wrapped up in a slick package that really makes you feel like a cool, infiltrating spy.'[10]

See also[edit]

  • Black Shades, a previous first-person shooter made by Wolfire founder David Rosen

References[edit]

  1. ^Savage, Phil (April 30, 2013). 'Receiver now on Steam – realistic gun sim in a cyberpunk world'. PC Gamer. Retrieved May 1, 2013.
  2. ^Wolfire Games (December 13, 2019). 'Receiver 2 Reveal Trailer - Wolfire Games'. YouTube. Retrieved May 12, 2020.
  3. ^Plunkett, Luke (June 20, 2012). 'The Shooter That Changes Every Time You Die'. Kotaku. Retrieved May 1, 2013.
  4. ^Kuchera, Ben (May 9, 2013). 'Way of the Gun: Receiver is a so-so game that treats guns as complex, mechanical tools'. Penny Arcade. Retrieved December 31, 2013.
  5. ^Grayson, Nathan (June 20, 2012). 'Impressions: Wolfire's Hyper-Realistic Gun Sim, Receiver'. Rock, Paper, Shotgun. Retrieved April 29, 2013.
  6. ^'Receiver'. Steam. Retrieved April 29, 2013.
  7. ^Rosen, David (September 3, 2012) http://blog.wolfire.com/2012/09/Receiver-content-update-1
  8. ^7dfps on github.com
  9. ^Hancock, Patrick (June 4, 2012). 'Review: Receiver'. Destructoid. Retrieved April 29, 2013.
  10. ^Webster, Andrew (May 2, 2013). 'Learn to love your gun with 'Receiver': How Fox Mulder inspired a realistic gun simulator'. The Verge. Retrieved May 5, 2013.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Receiver_(video_game)&oldid=1018888975'