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-->Before setting up Microsoft Intune, review the supported operating systems and browsers.
For help installing Intune on your device, see using managed devices to get work done and Intune network bandwidth usage.
For more information on configuration service provider support, visit the Configuration service provider reference.
Note
Intune requires Android 6.x or higher for applications and devices to access company resources via the Company Portal app for Android and the Intune App SDK for Android. This requirement does NOT apply to Polycom Android-based Teams devices running 4.4. These devices will continue to be supported.
You can manage devices running the following operating systems:
Surface Hub
Windows 10 (Home, S, Pro, Education, and Enterprise versions)
Windows 10 Enterprise 2019 LTSC
For more information about managing devices running Windows 10 2019 LTSC, see What's new in Windows 10 Enterprise 2019 LTSC
Windows 10 IoT Enterprise (x86, x64)
Windows Holographic for Business
For more information about managing devices running Windows Holographic for Business, see Window Holographic for Business support.
Windows 10 Teams (Surface Hub)
For more information about managing devices running Windows 10 Teams, see Manage Surface Hub with MDM
Windows 10 1709 (RS3) and later, Windows 8.1 RT, PCs running Windows 8.1 (Sustaining mode)
Note
Not all Windows Editions support all available operating system features being configured through MDM. See the Windows configuration service provider reference docs. Each CSP highlights which Windows Editions are supported.
Customers with Enterprise Management + Security (EMS) can also use Azure Active Directory (Azure AD) to register Windows 10 devices.
For guidelines on using Windows 10 virtual machines with Intune, see Using Windows 10 virtual machines.
Note
Intune does not currently support managing UWF enabled devices. See Unified Write Filter (UWF) feature for more information.
To avoid Knox activation errors that prevent MDM enrollment, the Company Portal app only attempts Samsung Knox activation during MDM enrollment if the device appears in the list of supported Knox devices. Devices that don't support Samsung Knox activation enroll as standard Android devices. A Samsung device might have some model numbers that support Knox, while others don't. Verify Knox compatibility with your device reseller before you buy and deploy Samsung devices.
Note
Enrolling Samsung Knox devices may require you to enable access to Samsung servers.
The following list of Samsung device models do not support Knox. They are enrolled as native Android devices by the Company Portal app for Android:
Device Name | Device Model Numbers |
---|---|
Galaxy Avant | SM-G386T |
Galaxy Core 2/Core 2 Duos | SM-G355H SM-G355M |
Galaxy Core Lite | SM-G3588V |
Galaxy Core Prime | SM-G360H |
Galaxy Core LTE | SM-G386F SM-G386W |
Galaxy Grand | GT-I9082L GT-I9082 GT-I9080L |
Galaxy Grand 3 | SM-G7200 |
Galaxy Grand Neo | GT-I9060I |
Galaxy Grand Prime Value Edition | SM-G531H |
Galaxy J Max | SM-T285YD |
Galaxy J1 | SM-J100H SM-J100M SM-J100ML |
Galaxy J1 Ace | SM-J110F SM-J110H |
Galaxy J1 Mini | SM-J105M |
Galaxy J2/J2 Pro | SM-J200H SM-J210F |
Galaxy J3 | SM-J320F SM-J320FN SM-J320H SM-J320M |
Galaxy K Zoom | SM-C115 |
Galaxy Light | SGH-T399N |
Galaxy Note 3 | SM-N9002 SM-N9009 |
Galaxy Note 7/Note 7 Duos | SM-N930S SM-N9300 SM-N930F SM-N930T SM-N9300 SM-N930F SM-N930S SM-N930T |
Galaxy Note 10.1 3G | SM-P602 |
Galaxy S2 Plus | GT-I9105P |
Galaxy S3 Mini | SM-G730A SM-G730V |
Galaxy S3 Neo | GT-I9300 GT-I9300I |
Galaxy S4 | SM-S975L |
Galaxy S4 Neo | SM-G318ML |
Galaxy S5 | SM-G9006W |
Galaxy S6 Edge | 404SC |
Galaxy Tab A 7.0' | SM-T280 SM-T285 |
Galaxy Tab 3 7'/Tab 3 Lite 7' | SM-T116 SM-T210 SM-T211 |
Galaxy Tab 3 8.0' | SM-T311 |
Galaxy Tab 3 10.1' | GT-P5200 GT-P5210 GT-P5220 |
Galaxy Trend 2 Lite | SM-G318H |
Galaxy V Plus | SM-G318HZ |
Galaxy Young 2 Duos | SM-G130BU |
Different administrative tasks require that you use one of the following administrative websites.
The following browsers are supported for these portals:
Receiver | |
---|---|
Developer(s) | Wolfire Games |
Publisher(s) | Wolfire Games |
Engine | Unity |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release | June 18, 2012 |
Genre(s) | First-person shooter, simulation |
Mode(s) | Single-player |
Receiver is a first-person shooter video game developed by Wolfire Games.[1] The game attempts to portray realistic gun mechanics through a unique reloading system, where each step of reloading is assigned a different button. The player scavenges items and audio tapes which reveal the story in a procedurally generated world.
Receiver was released in June 2012 for Linux, Microsoft Windows, and Mac OS X. In 2013, the game is available as a free copy when purchasing the other Wolfire Games video game Overgrowth.
The game's sequel, Receiver 2, was announced on December 13, 2019 through a video uploaded to YouTube by Wolfire Games.[2] It was released for Windows, Linux, and Mac OS X on April 14, 2020.
In Receiver, players must search for eleven audio tapes from around a procedurally generated world, randomly arranged after each death. Ammunition and flashlights are scattered throughout the world as well. Players start with a random handgun, either a Smith & Wesson Model 10revolver, a Colt M1911A1semi-automatic pistol, or a selective fireGlock 17 pistol with an automatic sear. Players are also given a random inventory of ammunition and/or spare magazines for their weapon. Players may also start with a flashlight. While searching for tapes, the player encounters stationary sentry turrets and mobile hover drones that attack the player. A single hit to the player will kill them. Shooting these automated defenses can disable them, with shots to vital components, such as cameras, weapons, a motor, or a battery scoring significantly more damage. If a player dies, they lose all progress and the game is reset with a new randomly-generated level layout, spawn position, and inventory.[3]
A core element of the game is how the player fires and reloads the handgun. The gun has to be used in a semi-realistic fashion, meaning that all aspects of reloading the gun have to be enacted individually with different key presses. Rather than finding magazines as seen in most shooters, the player finds cartridges which must be individually loaded into the revolver chambers or pistol magazines. In-game actions mapped to individual key presses include, but are not limited to: removing the magazine from the pistol, inserting a cartridge into a magazine, inserting a magazine into the pistol, pulling back the slide, cocking the hammer, toggling the safety, inspecting the chamber, releasing the slide stop, and spinning the cylinder of the revolver. To emphasize understanding of the firearm, the player's handgun starts in a random condition; the magazine or chamber may be loaded or empty, the slide may be locked or unlocked, and the safety may be on or off.[4]
The player collects audio tapes, whose narration talk about a technology called 'mindtech' and how an antagonistic entity called 'the threat' has applied it within media to weaken the human population and now unleashed a catastrophic event called 'the mindkill'. Further, they detail various planes of existence, explain firearm operation, and instructs the player to listen to a 'cleartape' in order to become 'awake'. One tape contains only background hum and static.
Receiver was originally created as part of the 7 Day FPS Challenge in 2012, built on 'gun handling mechanics, randomized levels, and unordered storytelling.'[5]
The game was released in June 2012, and on Steam in April 2013 after being accepted as part of Steam Greenlight.[6]
The first content update for Receiver was released on September 3, 2012, and added a flashlight, a Smith & Wesson Model 10 revolver, and a Glock 17, among other features.[7]
The source code of the game is available since 2012 on GitHub under non-commercial license conditions.[8]
The game was last updated on 9/14/2019, which added an entire graphics overhaul as well as improving the game's back drop.
In Destructoid's 8.5/10 review, they said that 'successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming', concluding that 'Receiver is one of those games that feels so incredibly satisfying once it is finally understood'.[9]
The Verge described the game as 'wrapped up in a slick package that really makes you feel like a cool, infiltrating spy.'[10]